Like with stock part variants, several modded switchers can also be used through the workshop. Compatibility with several part-switching mods.Now if a part has alternative skins or configurations which use the stock variants system they can be selected in the workshop interface. if they don't use many modded parts).Ī Workshop's progress is now shown as a progress bar in its right-click menu ( PAW?) as well as the workshop interface. This may be toggleable in future if people want that option (e.g. The workshop UI now displays which mod a part comes from (similar to the tooltips added by the Janitor's Closet mod). pressure, G-tolerance, crew capacity and build time. Parts can now be sorted by name, mass, size, volume ( KIS), packed volume (stock inventory system), buoyancy, max. The search bar is now above the part list (like in the editor) and behaves better. The part overview has been reworked to resemble the editor part preview (and indeed provide at least the same information). Part icons now spin when hovered over or selected like in the editor The part icons now appear in a scrollable area rather than "pages" as in the previous incarnations and more closely match the style of those in the editor. The part categories are now shown on an editor-like vertical strip to the left of the part icons and use editor-like buttons. At some point I intend to convert the UI over to the newer uGUI system which KSP now uses for its interfaces, which will allow me to use the built-in Noto Sans TextMeshPro font.) (I'd prefer to use the same font used in the stock interface (Noto Sans) but there isn't a version included with KSP which is compatible with the the old IMGUI system used by the mod. The interface font has been changed to a smoother anti-aliased Arial rather than the previous aliased (pixelated) font. An overhauled user interface, with more information and options available to the player and a more stock-like layout.Obviously this can only be used with the limited number of parts designed specifically for it (or any other similar ones added by mods, if any exist). However, I am at this point not sure how robust it is. I have been testing it sporadically in a highly-modded 1.9.1 game and so far it seems to be working OK. This mod is also compatible with older versions of KSP which use the pre-1.11 inventory system (as introduced in the Breaking Ground DLC), as limited as it is. The mod is now able to place printed parts in stock containers as well as KIS ones, and recycle parts contained within stock containers. KSP 1.11 greatly expanded the capabilities of the stock inventory system, which is now in many ways very similar to KIS + KAS. Compatibility with the stock inventory system.I cannot at this point give a date estimate though (it really depends how much time I have to work on it).Ĭhanges and new features (already implemented) This will likely be some type of pre-release (which I'd probably call an alpha rather than a beta as it probably won't be feature-complete and will undoubtedly be buggy), as many of the changes made will require more testing than I can do alone, especially given the vast number of mod and version combinations likely to be in use which may interact with it in unforeseen ways. I am currently approaching the point where I can release a version of the mod. The image below is a mockup I made prior to beginning development (and posted in the OSE Workshop Reworked thread) and does not reflect the actual state of the mod. The original mockup, which shows some as-yet unimplemented features is in the "spoiler" below. This mod aims to overhaul many of the features of the previous incarnations, and add several new features as well, including a redesigned user interface compatibility with the stock inventory system added in 1.11 ( Some Reassembly Required) compatibility with part variants, B9 part switch, and other types of part changing normally only available in the editor and compatibility with newer and modded part categories. They also allow spare parts in a KIS inventory to be recycled back into their raw materials (at a loss), and provide some limited support for those resources (an ore processor part, resource containers etc). This is a mod based on OSE Workshop Reworked by itself a continuation of OSE Workshop Continued by and ultimately a continuation of OSE Workshop by These mods allow parts to be manufactured directly on a craft using a Kerbal Inventory System ( KIS) container to store them.
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